From issue #32 of Starlog, published March 1980, comes this revealing article on the "Lost Designs of ST:TMP" featuring an interview with Andy Probert.
Probably the best photo you will ever see for the details on the filming model of the Vulcan shuttle "Surak."
This is one of my all-time favorite articles from that time period. I loved all the time and energy that was put into the designs for the first Trek film.
There was a follow up article printed in the last of Starlog's Special Effects volumes which greatly expanded on Probert's time as designer on the first Trek film through the first season of The Next Generation.
I was rather unfamiliar with the close-fitting drydock concept so far. It may have turned out quite spectacular.
The idea of the cranes on rails is great. And I am amazed how much thought went into details that never showed up on screen, such as how the workbees can be boarded or what is behind those big windows on the Enterprise.
Needless to say, Andrew Probert is still my favorite Trek designer after all these years (although there are a few more whose work is just as impressive).
Since around 1971, when I was first bitten by the Star Trek bug, I have been collecting all sorts of items for my scrapbooks; photos, articles, ads, and more. I hope you join me often on this fun and nostalgic look back, as I share them with you, one at a time. It's a "phaser blast from the past!"
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Born in the late 50's, a kid in the 60's, a teen in the 70's, I'm "forever-fourteen." Monsters, spooky stuff, sci-fi and Star Trek captured my imagination as a youth and the memories made will never fade. The profile photo symbolizes the efforts of my stepdad to rid me of my "childish" interests, as he called them; at which, not being a man of strong imagination, he failed.
2 comments:
This is one of my all-time favorite articles from that time period. I loved all the time and energy that was put into the designs for the first Trek film.
There was a follow up article printed in the last of Starlog's Special Effects volumes which greatly expanded on Probert's time as designer on the first Trek film through the first season of The Next Generation.
Great article!
I was rather unfamiliar with the close-fitting drydock concept so far. It may have turned out quite spectacular.
The idea of the cranes on rails is great. And I am amazed how much thought went into details that never showed up on screen, such as how the workbees can be boarded or what is behind those big windows on the Enterprise.
Needless to say, Andrew Probert is still my favorite Trek designer after all these years (although there are a few more whose work is just as impressive).
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